Module: Difference between revisions
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Infobox>Piotrus No edit summary |
Infobox>Percy Snoodle m RPG -> role-playing games |
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* [[Sound module]], electronic musical instrument without a human interface. | * [[Sound module]], electronic musical instrument without a human interface. | ||
* [[Vitruvian module]], in architecture, the semidiameter of a column at its base. | * [[Vitruvian module]], in architecture, the semidiameter of a column at its base. | ||
* [[Module ( | * [[Module (role-playing games)]] - scenario or adventure, in [[role-playing game]]s. | ||
{{disambig}} | {{disambig}} |
Revision as of 16:08, 7 February 2006
A module is a self-contained component of a system, which has a well-defined interface to the other components; something is modular if it is constructed so as to facilitate easy assembly, flexible arrangement, and/or repair of the components.
Computers,
- Module (programming), computer program structuring.
- Module (Linux), object code loadable into the Linux kernel.
- Module file (.mod), various computer file formats for music.
Mathematics,
- Module (mathematics), in abstract algebra, a set with addition and multiplication.
- Modular form, in mathematics, certain analytic functions, used in number theory.
- Modular representation theory, in mathematics, representing groups using complex numbers called characters.
Other,
- Modularity (programming), the idea of modularity in computers, biology and cognition.
- Modularity of mind, hypothesized modules in mental processes.
- Sound module, electronic musical instrument without a human interface.
- Vitruvian module, in architecture, the semidiameter of a column at its base.
- Module (role-playing games) - scenario or adventure, in role-playing games.