Module: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Infobox>Commander Nemet m role-playing games |
||
Line 7: | Line 7: | ||
* For modules as a computer-generated music filetype (.mod) see [[module_file]]. | * For modules as a computer-generated music filetype (.mod) see [[module_file]]. | ||
* For hypothesized modules in mental processes, see [[modularity of mind]]. | * For hypothesized modules in mental processes, see [[modularity of mind]]. | ||
* In [[role-playing game]]s, a module is another name for a scenario or adventure. | |||
{{disambig}} | {{disambig}} |
Revision as of 02:52, 14 June 2005
A module is a self-contained component of a system, which has a well-defined interface to the other components; something is modular if it is constructed so as to facilitate easy assembly, flexible arrangement, and/or repair of the components.
- For modules in the architecture sense, see Vitruvian module.
- For modules in computer programming see module (programming) (see also Modularity (programming))
- For modules in the Linux operating system kernel, see module (Linux).
- In mathematics, there are a number of unrelated concepts which use the words module or modular. In abstract algebra, see module (mathematics). In complex analysis, see modular form. In representation theory, see modular representation theory.
- For modules as a computer-generated music filetype (.mod) see module_file.
- For hypothesized modules in mental processes, see modularity of mind.
- In role-playing games, a module is another name for a scenario or adventure.