Module: Difference between revisions

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* [[Module (role-playing games)]] - scenario or adventure, in role-playing games.
* [[Module (role-playing games)]] - scenario or adventure, in role-playing games.
* [[Module (Architecture)]]- A section of a [[Modular Building]].
* [[Module (Architecture)]]- A section of a [[Modular Building]].
* Module (equipment) - a complete subassembly of some sort which can be replaced in its entirety by an identical module or a different module.
* [[Module (equipment)]] - a complete subassembly of some sort which can be replaced in its entirety by an identical module or a different module.


==See also==
==See also==

Revision as of 20:46, 6 April 2006

A module is a self-contained component of a system, which has a well-defined interface to the other components; something is modular if it includes or uses modules which can be interchanged as units without disassembly of the module. Design, manufacture, repair, etc. of the modules may be complex, but this is not relevant; once the module exists, it can easily be connected to or disconnected from the system.

Computers,

Mathematics,

Other,

See also


Template:Disambig

de:Modul et:Moodul it:Modulo pl:Moduł (matematyka) zh:模