Module: Difference between revisions
Jump to navigation
Jump to search
Infobox>Kevin Ryde m unlink role-playing game now Module (role-playing games) is good |
Infobox>Halio No edit summary |
||
Line 20: | Line 20: | ||
* [[Vitruvian module]], in architecture, the semidiameter of a column at its base. | * [[Vitruvian module]], in architecture, the semidiameter of a column at its base. | ||
* [[Module (role-playing games)]] - scenario or adventure, in role-playing games. | * [[Module (role-playing games)]] - scenario or adventure, in role-playing games. | ||
* [[Module (Architecture)]]- A section of a [[Modular Building]]. | |||
{{disambig}} | {{disambig}} |
Revision as of 12:51, 8 February 2006
A module is a self-contained component of a system, which has a well-defined interface to the other components; something is modular if it is constructed so as to facilitate easy assembly, flexible arrangement, and/or repair of the components.
Computers,
- Module (programming), computer program structuring.
- Module (Linux), object code loadable into the Linux kernel.
- Module file (.mod), various computer file formats for music.
Mathematics,
- Module (mathematics), in abstract algebra, a set with addition and multiplication.
- Modular form, in mathematics, certain analytic functions, used in number theory.
- Modular representation theory, in mathematics, representing groups using complex numbers called characters.
Other,
- Modularity (programming), the idea of modularity in computers, biology and cognition.
- Modularity of mind, hypothesized modules in mental processes.
- Sound module, electronic musical instrument without a human interface.
- Vitruvian module, in architecture, the semidiameter of a column at its base.
- Module (role-playing games) - scenario or adventure, in role-playing games.
- Module (Architecture)- A section of a Modular Building.